![]() ![]() This will break compatibility with Audible Alerts, and is a last resort way to fix it. #3 Make a copy of the new howl_5 file, rename it alert.ogg and replace the original file. Help, I still hear ding-ding-ding during combat and/or sparring, and I tried #1 and #2 above and it didn't fix it! See #1 above, make sure sound files are properly replaced. Help, I hear howling constantly during combat #2: If the problem still occurs, delete all instances of the mod in both dwarf Fortress/mods and dwarfFortress/data/installed_mods, unsubscribe and resubscribe, and follow the install instructions above again. #1: Make sure you have properly followed instructions written above. Help, I hear ding-ding-ding whenever there is combat. You're done! Remember that doing it this way is not recommended, as it *may* cause problems if there is a DF update that modifies sound_standard. Navigate to Dwarf Fortress\data\vanilla\vanilla_music\objects\sound_standard.txtĪdd after these: Note: It is possible to add this mod to existing saves, although it is NOT RECOMMENDED. Thanks to david327 for pushing me to release this on the workshop. Massive thanks to Trainzack for making the Audible Alerts mod, that I learned from for making this mod. Then, because having sound on combat is still pretty useful, but not on every single hit (like during sparring), we tell the game to play a sound during specific combat events (heavy hits) so that even if there isn't a sound for all combat events, there is still a sound when it's really important. The solution is to tell the game to play a different sound for that instead. Problem is, that can happen A LOT very quickly, repeatedly, non-stop for quite a while (like when sparring). When the Alert window is opened, it plays the Alert.ogg sound. ![]() You won't notice the difference.īy enabling the combat log (in announcement.txt), we tell the game to open the red Alert window whenever there's a combat event. Howl_5 does not add much to the game so it doesn't matter if the file is silent. Adamantine.ogg is the least used soundfile, so we're using that for combat. Trying to add new sounds for the game to use does not work for some reason, so it is necessary to rename and replace the original files for the game to accept them, which is what we're doing here. You can quickly, see who is fighting what so you can focus on more important matter than care about two underground dwellers going at it with their fists. This lists all events for all units at the same time, and does it in real time (not paused). The default ingame combat log only lists the events for one unit at a time. Clicking the button allows you to see the detailed log, scroll down the menu and zoom quickly to any event. On mouse-over, you can see quickly, at a glance what's going on. This mod adds functionality to the red ALERT button we already have in the game by having it log all combat events. Please upvote this mod if it was helpful to you, so others can see it and benefit from it as well. You do not need to redo the install steps every time you make a new world. Congrats and enjoy now knowing what's happening in your fort when you're not looking. You're done! Remember to create a new world. Step 3: Before you embark, navigate to Dwarf Fortress\data\installed_mods\Combat_Log (1)\SoundsĬopy the two audio files, then navigate to Dwarf Fortress\data\sound\sounds. Step 2: Create a new world, with the mod installed. Scroll down until you see this and change it so it reads instead.ĭo the same with this line and change it to Step 1: Navigate to Dwarf Fortress\data\init\announcements.txt To add this to any existing world, follow these steps, then scroll all the way down. Please read the following on how to properly install this mod. You can also advance, frame by frame with "."Īnd see combat events as they are logged. Additionally, it also adds a sound for heavy combat blows, so you know something is happening. Hello there! What does this mod do? It brings back a more or less functional combat log that lists, in real time, any combat event occurring in and around your fortress. ![]()
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